CS:GO Tüm Server Komutları

CS:GO Tüm Server Komutları

CS:GO Tüm Server Komutları

Server Komutları

sv_cheats 1 - Kod kullanımını aktif eder

sv_cheats 0 - Kod kullanımını kapatır

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r_drawothermodels 2 - Duvar görüşünü açar (xray)

r_drawothermodels 1 - Duvar görüşünü kapatır

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sv_infinite_ammo 1 - Sınırsız mermi (Reload Gerektirmez)

sv_infinite_ammo 2 - Sınırsız mermi açık

sv_infinite_ammo 0 - Sınırsız mermi kapalı

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god - Ölümsüzlük açık

god - Ölümsüzlük kapalı (Tekrar yazıldıüğında)

ent_fire player addoutput "health *hp*" - to give hp for your self

example = ent_fire player addoutput "health 500"

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ent_fire !picker addoutput "modelscale 0" - turn on aim

ent_fire !picker addoutput "modelscale 1" - turn off aim

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mat_wireframe 1 - allows you to view the wire frame

mat_wireframe 0 - Turn of wire frame

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sv_showimpacts 1 - Mermi izi açık

sv_showimpacts 0 - Mermi izi kapalı

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sv_grenade_trajectory 1 - shows the trajectory of the grenade

sv_grenade_trajectory 0 - Turn of the trajectory of the grenade

sv_grenade_trajectory_time 5 - Show item trajectory on seconds

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weapon_recoil_scale 0 - No recoil

Weapon give Commands

Give pistol

give weapon_glock18 - glock-18

give weapon_hkp2000 - P2000

give weapon_usp_silencer - USP-P

give weapon_elite - Dual berettas

give weapon_p250 - P250

give weapon_fiveseven - Five-seveN

give weapon_tec9 - Tec-9

give weapon_cz75a - CZ-75 Auto

give weapon_deagle - Desert Eagle


Give SMG

give weapon_mac10 - MAC-10

give weapon_mp9 - MP-9

give weapon_ump45 - UMP-45

give weapon_mp7 - MP-7

give weapon_mp5sd - MP-5SD

give weapon_p90 - P90

give weapon_bizon - Bizon-19


Give Rifle

give weapon_famas - FAMAS

give weapon_galilar - Galil AR

give weapon_ssg08 - SSG 08

give weapon_m4a4 - M4A4

give weapon_m4a1_selincer - M4A1-S

give weapon_awp - AWP

give weapon-scar20 -SCAR-20

give weapon_g3sg1 - G3SG1

give weapon_aug - AUG

give weapon_sg553 - SG553


Give shotgun

give weapon_nova - NOVA

give weapon_xm1014 - XM1014

give weapon_savedoff - Saved-Off

give weapon_mag7 - MAG-7

give weapon_negev - NEGEV

give weapon_m249 - M249


Give item

give weapon_hegrenade - (HEgrenade)

give weapon_flashbang - (Flashbang)

give weapon_smokegrenade - (Smoke)

give weapon_molotov - (Molotov)

give weapon_decoy - (Decoy)

give weapon_tagrenade - WH(WallHack)


Give Kit / medishot

give weapon_healthshot - medishot

give item_cutters - defuse kit

give item_defuser - defuse kit


Give C4

give weapon_с4 - C4


Give Armor

give item_assaultsuit - kevlar and helmet

give item_kevlar - kevlar


Danger zone

give weapon_axe - Axe

give weapon_hammer - Hammer

give weapon_spanner - Wrench

give weapon_fists - Fists

give weapon_breachcharge - breach charge

weapon_tablet - tablet

give weapon_shield - shield

exojump - exojump

Give Knife Commands

[1]Run map , open consul , and write - sv_cheats 1,[2] The write this command and drop your knife - mp_drop_knife_enable 1,[3]Chose the knife and write it on consul there is list of knife down below ,[4]To pick up that knife write - ent_fire weapon_knife addoutput

classname weapon_knifegg" [5]Here is knife list:

give weapon_knife_gut - Gut knife

give weapon_knife_push - Shadow daggers knife

give weapon_knife_falchion - Falchion knife

give weapon_knife_tactical - Tactical knife

give weapon_knife_survival_bowie - Bowie knife

give weapon_knife_flip - Flip knife

give weapon_bayonet - Bayonet knife

give weapon_knife_m9_bayonet - M9 bayonet knife

give weapon_knife_butterfly - Butterfly knife

give weapon_knife_karambit - Karambit knife

give weapon_knife_gypsy_jackknife - Navaja knife

give weapon_knife_ursus - Ursus knife

give weapon_knife_stiletto - Stiletto knife

give weapon_knife_widowmaker - Talon knife

give weapon_knife_css - Classic knife

Fun Commands

!self - Only work on self

!picker - Player chosen by aiming at

!player - All player's on that server

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ent_fire !self addoutput "modelscale 1-100" - Make you Fat or tight

"ent_fire !picker sethealth -1" - Kill the player that your aiming at

mp_death_drop_gun 1 - Weapon drops after death

mp_equipment_reset_rounds 1 - Removes equipment from players every round

"ent_create flashbang_projectile" - Spawn flash bang

"ent_create env_spark; ent_fire env_spark StartSpark" - Place sparks

mp_anyone_can_pickup_c4 1 - All the players can get the C4

mp_c4_cannot_be_defused 1 - Cant defuse C4

"ent_create chicken" - Spawn chicken

sv_holiday_mode 1 - Spawn zombie chicken

ent_fire chicken addoutput "modelscale 5" - Chicken size ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

mp_default_team_winner_no_objective - 1 - Depends on the Map

mp_default_team_winner_no_objective - 0 - draw

mp_default_team_winner_no_objective - 2 Т - T side win's

mp_default_team_winner_no_objective - 3 CT - Ct side win's

ent_create planted_c4_training; ent_fire planted_c4_training ActivateSetTimerLength 30 - Plant C4

r_drawparticles 0 - Off the flash bang and smoke effect

ent_fire player addoutput "health -1" - Freeze the player

ent_fire weapon_(*Weapon name*) addoutput "modelscale (*Size*)" - Change weapon size

example = ent_fire weapon_(ak47) addoutput "modelscale (4)"

sv_precacheinfo - Show crooks and their numbers

ent_fire !self addoutput "modelindex 2" - Change the model

ent_fire !picker addoutput "modelscale 0"- change the model your aiming at

fov_cs_debug 120 - Chang the Fov

fov_cs_debug 90 - Default Fov

ent_fire planted_c4 addoutput "modelscale 50" - Big C4 size

ent_fire !self addoutput "modelscale 0.1" - Small player size

ent_create hostage_entity" //Spawns a hostage - Spawns a hostage

Teleport

First we make a point - "writeip; con_logfile cfg/banned_ip.cfg; getpos_exact; con_logfile ."

To teleport to the point, you must enter - "exec banned_ip"

ent_create prop_exploding_barrel - Explosive barrel spawns

mp_respawn_on_death_ct 1 - Turn on respawn for CT after death

mp_respawn_on_death_t 1 - Turn on respawn for T after death

mp_weapons_allow_heavyassaultsuit 1- Enabling the use of heavy armor

give item_heavyassaultsuit- getting heavy armor with 200 armor

ent_create hegrenade_projectile; ent_fire hegrenade_projectile InitializeSpawnFromWorld" //Drops a HE- spawn grenade with explosion

Create a helicopter - prop_dynamic_create /props_vehicles/helicopter_rescue.mdl

Animations:

ent_fire !picker SetAnimation "2start" - Starts the blades

ent_fire !picker SetAnimation "3ready" - Ready to fly

ent_fire !picker SetAnimation "4lift" - Rising

ent_fire !picker SetAnimation "helicopter_coop_hostagepickup_flyin" - Arrives

Car - prop_dynamic_create /props/de_nuke/car_nuke_animation.mdl

Animations:

ent_fire !picker SetAnimation "run" - Rides

prop_dynamic_create maps/de_dust2.bsp - Will spawn the map in the map (crash cs:go)

weapon_recoil_vel_decay -1 - Super Mega recoil

clear_bombs - Clean the side

sv_regeneration_force_on - Regeneration hp

"ent_teleport player" - Teleport on the crosshair when pressed

debugsystemui - Developer panel

"ent_fire !picker ignite" - Set the player on fire that is on your crosshair

prop_dynamic_create player/custom_player/legacy/tm_leet_variantC.mdl - Spawns Terrorist Model

prop_dynamic_create \ghost\ghost.mdl - Spawn a ghost

prop_dynamic_create \f18\f18.mdl - Spawn the plane

prop_dynamic_create \effects\urban_puddle_model01a.mdl - Spawns a puddle

prop_physics_create props/cs_italy/bananna.mdl;

ent_fire !picker addoutput "CollisionGroup 2";

ent_fire !picker setparent !activator;

ent_fire !picker setparentattachment grenade0 - Spawn a banana on your belt

give env_screenoverlay;

ent_fire env_screenoverlay addoutput "overlayname1 dev\dev_prisontvoverlay002";

ent_fire env_screenoverlay startoverlays - Cosmo ranger helmet


ent_create point_broadcastclientcommand; ent_fire point_broadcastclientcommand command "disconnect #SFUI_MainMenu_Vac_Info" ;

ent_fire point_broadcastclientcommand kill - Kick from the server cause VAC - ban


Displays fake drop -

CT -

script ScriptPrintMessageChatAll(" \x9 -wait \x01takes out of the case: \x07 АК-47 | Rattletrap")

T -

script ScriptPrintMessageChatAll(" \x0A -wait \x01takes out of the case: \x07 АК-47 | Rattletrap")



Instead of the Rattle, you can write something else, for example ★ Karambit | Gradient

Bot Commands

bot_dont_shoot 1 - Bot wont shot

bot_dont_shoot 0 - Bot will shot

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bot_difficulty 0/1/2/3 - Set's the difficulty of the bots

Bot_*weapon*_only

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Example = Bot_pistols_only

bot_stop - Bot wont move

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bot_chatter - Bot cant use radio chat

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mp_teamname_1 "Name" - Change team name (ct)

mp_teamname_2 "Name" - Change team name (t)

Example: mp_teamname_1 "NaVi"

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bot_defer_to_human_goals 1 - Will act according to the script

bot_defer_to_human_goals 0 - Wont act according to the script and each of them will dont random job

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bot_defer_to_human_items 1 - Will pick up bomb

bot_defer_to_human_items 0 - Wont pick the bomb up

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bot_freeze - bot wont move

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bot_quota - will show you how many bots you can spawn

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bot_show_battlefront - Show areas where rushing

bot_crouch 1 - Bot will only crouch

bot_crouch 0 - Bot stops crouching

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bot_kick - Kick all the bots

bot_kick_*name* - only kick that bot

example - bot_kick_colin

Server Commands

sv_forcepreload 1 - Players will be able to enter the server only after the data is fully loaded

sv_lan 0 - network

sv_lan 1 - lan

sv_vote_allow_in_warmup 0 - Let you vote while warmup

sv_vote_allow_spectators 0 - Let spectator vote

sv_vote_command_delay 1 - Time after which the action will take place

sv_vote_creation_timer 30 - How often can you vote

sv_vote_failure_timer 60 - Time after which you can repeat the vote that failed

sv_vote_issue_kick_allowed 1 - Let players to vote to kick

sv_vote_kick_ban_duration 10 - How long will it take to enter the player who was kicked out (Minutes)

sv_vote_timer_duration 10 - Voting duration

sv_showbullethits 0 - Show bullet's impact on the map

sv_noclipaccelerate 5 - boost noclip speed

sv_noclipspeed 5 - Noclip speed

sv_specaccelerate 10 - Speed up the spectator

sv_specnoclip 1 - Allow the spectator fly throw the wall's

sv_specspeed 1 - Spectator speed

sv_unlockedchapters 99 - Allows background rotation

sv_visiblemaxplayers 64 - Max player's on server

sv_voiceenable 1 - Voice chat on

host_map - Map name

host_sleep *Time* - The amount of time (in ms) to sleep for after each frame

host_workshop_map - Download the latest version of the map and run it

host_timescale 1 - Speeds up server time

host_players_show 2 - This command will set how the playercount is disclosed when your server is queried

mp_roundtime_defuse - Round time bomb (minutes)

mp_roundtime_hostage - Round time hostage map's (minutes)

Crosshair Commands

cl_crosshairgap_usewaeponvalue - The crosshair style depends on the weapon

cl_crosshairsize - Crosshair size

cl_crosshairdot 1 - add center dot

cl_crosshairdot 1 - remove center dot

cl_crosshairthickness - Crosshai thickness

cl_crosshaircolor 0 up tp 5 - Change crosshair color

cl_crosshairstyle 0 up tp 5 - Change crosshair style

cl_crosshairgap _ size - Distances between divisions of sight

cl_crosshair_drawoutline - Outline around the crosshair

cl_crosshair_outlinethickness - Outline thickness

cl_crosshairusealpha 0 or 1 - Crosshair visibility

cl_crosshairalpha от 0 up to 255 - Crosshair transparency

Bhop Commands

sv_enablebunnyhopping 1;

sv_autobunnyhopping 1;

sv_enablebunnyhopping 1;

sv_staminamax 0;

sv_staminajumpcost 0;

sv_staminalandcost 0;

sv_staminarecoveryrate 0;

sv_airaccelerate 2000;

sv_accelerate_use_weapon_speed 0;

sv_maxvelocity 3500

HUD Commands

cl_radar_scale - Mini map zoom ( 0.25 up to 1)

cl_radar_icon_scale_min - Changes the player's point on the map ( 0.4 up to 1)

cl_radar_square_with_scoreboard 1 - Radar turns to square when score table opens

cl_radar_square_with_scoreboard 0 - Returns to standard form

cl_radar_rotate 1 - Radar rotate with player's movement's

cl_radar_rotate 0 - Radar wont rotate

cl_radar_always_centered 0 - The radar camera moves following the movement of the character

cl_radar_always_centered 1 - The radar camera is stationary

cl_hud_radar_scale - Changes the size of the radar ( 0.8 up to 1.3)

cl_hud_playercount_pos 1 - The panel with the number of players at the bottom.

cl_hud_playercount_pos 0 - The panel with the number of players at the top.


cl_hud_bomb_under_radar 1 - If you got the C4 it is under radar

cl_hud_bomb_under_radar 0 - If you are with C4, it appears at the right edge along with the rest of the weapon

hud_scaling ( 0.5 up to 0.95) - Changes the entire interface along with the radar ( 0.5 up to 0.95)


cl_hud_healthammo_style 1 - Only numbers are displayed in the health and armor panel

cl_hud_healthammo_style 0 - The health and armor panel displays a scale and numbers


cl_showloadout 1 - Weapon icons are displayed

cl_showloadout 0 - Weapon icons are not displayed


HUD Colors


cl_hud_color 0 - grey


cl_hud_color 1 - white


cl_hud_color 2 - Light blue


cl_hud_color 3 - Blue


cl_hud_color 4 - Purple


cl_hud_color 5 - Red


cl_hud_color 6 - Orange


cl_hud_color 7 - Yellow


cl_hud_color 8 - light green


cl_hud_color 9 - Turquoise


cl_hud_color 10 - Pink


cl_righthand 0 - Left hand

cl_righthand 1 - Right hand

viewmodel_presetpos 1 - Normal size of weapon

viewmodel_presetpos 2 - Big size of weapon

viewmodel_presetpos 3 - classic size of weapon


viewmodel_fov 55 - zooming in / out of the weapon model on the screen (minimum value-54,

maximum value 68)


viewmodel_offset_x - 0 position of the weapon and hand on the axis х

viewmodel_offset_y - 0 position of the weapon and hand on the axis у

viewmodel_offset_z - 0 position of the weapon and hand on the axis z

Mouse Commands

sensitivity 2 -Sets the mouse sens

m_customaccel 0 - Disables mouse acceleration

m_customaccel_exponent 0 - Disable acceleration proportional factor measurement

m_customaccel_max 0 - Maximum acceleration proportionality factor

m_customaccel_scale 0.04 - Normal (standard) value of mouse acceleration

m_forward 1 - Sets the sensitivity multiplier for the forward speed of the mouse

m_mouseaccel1 0 - Mouse acceleration in windows, initial threshold (2x movements)

m_mouseaccel2 0 - Mouse acceleration in windows, medium threshold (4x movements)

m_mousespeed 1 - Mouse acceleration factor in Window

m_pitch 0.022 - Mouse inverted (Disabled)

m_rawinput 1 - Direct mouse connection that ignores the control panel settings in the OS

m_side 0.8 - Sets the sensitivity multiplier for mouse movement speed

m_yaw 0.022 - Sets the sensitivity multiplier for the speed of turns left-right

SparroW

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